The Tomb Raider I – III Remastered collection was acquired by the first patch in which the team straightened the bugs and removed the shortcomings. For example, keys in the first Tomb Raider It was better to stand out against the background of textures – many complained about this problem of updated graphics style.
Experts also returned the missing HD-textors, forbade them to disappear depending on the position of the camera, and the backgrounds directly under the stairs should no longer respond to the movement of the camera. Fans should also please improve the lighting in certain dull areas.
PATCH #1 GoES Live Today On All Platforms! ?
The Update Makes Some of Those Sneaky Keys More Visible, And it Addresses the Issue of Tomb Raider IIIS Secret Level "All Hallows" Not Triggering Properly. ?
Below were assembled the main points from the patchrot:
Tomb Raider
Tomb Raider II
Tomb Raider III
Tomb Raider I – III Remastered Starring Lara Croft Available on PC (Steam, GOG, Epic Games Store), PlayStation, Xbox and Nintendo Switch.
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Tomb Raider I-III Remastered Starring Lara Croft
The best comments
Thanks to Daurch for this remaster
As a person who had coped 30 years ago with this management, I authoritatively declare: with such a moving geometry this is the best that you can come up with it) I tried “modern” (for remaster) – this is real pain and suffering)
We are waiting for the second trilogy. The first turned out to be wonderful. In childhood, he swore, and threw a trilogy, and now, when I am over 30, this is a continuous buzz, not a game.
How good that I didn’t buy it yesterday. Let the repair all over again.
Waiting for a remaster TR4)
I would have made a “modern management” really modern, without “tank” residues. Well, or they would leave a loophole for models so that they cut it all to hell.
And it turned out to be a candy: “tank” for lovers of classics (and jumps, where the measurement of the jump is longer than the jump itself), and the really modern (albeit breaking the concept of millimeter jumps) for everyone else, with jumps at any angle, with auto -nozzles, without unrequited inertia, maneuverable, which is adopted in normal modern ones (and part of the old ones) Action-platformers from the third person.
They did not correct the number of objects in Atlantis, TR1, (it says 51, in fact 50), which is why it is impossible to get Achivka for collecting all objects (
This is great news! I went to recall!)
I also wait until the maximum is corrected. Hands are itching to buy, so I reproduce the Lariskens adventures of the 2000s.