The first day patch for Dishonored 2 weighs nine gigabytes

Physical copies Dishonored 2 Already went hands. Reddit inhabitants say that on the PlayStation 4, the disk version asks to download nine gigabytes of additional data. Judging by the concomitant notes, in patch improved the flow of textures, the quality of the shadows, the time of rebooting, the sound mixing and performance. In addition, saved games are accompanied by a screenshot, and in the middle of the mission you can cause a statistics screen. A number of different bugs are also eliminated.

The first day patch at the Xbox One will take the same nine gigabytes. The exact list of changes for the console from Microsoft unknown, but most likely he is the same.

We remind you that the pre -load of a digital copy Dishonored 2 already possible on all platforms. The release will take place this Friday, November 11.

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Dishonored 2

The best comments

IMHO. This is not a trend – it is rather a derivative of other trends that are inherent in projects from major publishers. A lot of other developers do not release any patches of the first day. Here is the cutting of the game on the DLC – this is a very harmful trend. We are not pleased, but Big Bossam cabbage. Slave relations between the publisher and the developer is also a big problem. Iron terms of project output or some other stupid requirements and are the main causes of bugs and patches of the first day and other unpleasant fluids arising from this hole. It is worth noting that in projects from independent developers, an order of magnitude fewer problems I described above. Therefore, my choice suicide! games from independent developers, but, of course, not only them, but mainly.

I am so in a stalker: a clear sky played in due time. Set the game -> set about seven patches in order -> hope that now it does not fly out -> lol, says do not work again -> Start a new game or throw the disk out the window in the window

I open: claims are that most developers began to finish the game after the release with huge patches. There would be no time to do everything and at once. Well, or to transfer it for a short time. I understand that such studios as Arkane or Naughty Dog simply do not have time to polish their diamonds on time, as the games are simply huge. But the phenomenon, nevertheless, is unpleasant. Especially for gamers who collect games on discs.

It’s not so, however, the whole first game with 3 non -short additions to the PC weighed 15 and a half gigs, this suggests that the developers sent the game to gold to gold, well, let’s see, wait a bit to wait a bit.

Judging by the concomitant notes, in patch improved the flow of textures, the quality of the shadows, the time of rebooting, the sound mixing and performance. In addition, saved games are accompanied by a screenshot, and in the middle of the mission you can cause a statistics screen. A number of different bugs are also eliminated.

"Patch of the first day" when it all started? No, of course, the games were released before, but so that the patches of the first day become commonplace. It’s good that the patches have not yet made paid, otherwise they will think of it)))

I am, if we talk about the knight of Arkam, although I did not go through it, which prevented them from releasing the game itself three months later, but not raw, but ready? P.S. I do not understand the process of developing games and if someone seem stupid and strange to someone, then enlighten.

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