February 4 PC version Path of Exile I got a large -scale addition Atlas Siege (Siege of the atlas), which led to a new record of peak online. The authors of the game from Grinding Gear Games, But specific numbers were not called.
Path of Exile It is launched both through its own Loncher and in EGS and Steam stores. There is information in the public domain only on the last site: according to Steamdb, February 4 in Path of Exile At the same time there were 158,882 people – a new bar for the game.
It is possible that in the aggregate Act-RPG gathered much more users online, because the developers do not specify which platform a fresh record is set. In addition, a year ago, the studio reported that the launch of DLC "Echoes of Atlas" 265,250 people brought into the game at once – and this achievement turned out to be beaten yesterday.
Atlas Siege It will not pass by the consoles – the owners of PlayStation and Xbox will gain access to the addition from February 9. You can find out the details about DLC here.
Recall, release Path of Exile took place in 2013, and since then the game is constantly increasing the number of gamers. Also Grinding Gear in full work on the continuation, which should be released until 2024.
✨We have officially reached a New Record! ✨
There are more Players Currently Playing Path of Exile: Siege of the Atlas Right now come in Path of Exile’s 10 Eear History. ?
Than you so much for your support. Pic.Twitter.COM/ISAEXHPX6E
– Path of Exile (@pathofexile) February 4, 2022
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Path of Exile
The best comments
It’s better with your wrist is more careful, you can fuck unpleasant problems if you do not fuss on time.
They still have nothing to do with vanshots
Gave the opportunity to stack normally protection in layers on any class.
All this must be displayed somehow and visually
There are a bunch of different ways how to do this, without turning everything that happens on the screen into the epileptic nonsense of Michael Bay.
If only not Grindel.Otherwise I have Perfect World for 12 years already sitting in the liver.
The name of the developer speaks for itself =)
So on the Sorrot on one location, “two locations” – ordinary and shocks were loaded as it were. So 2 times more memory is needed)
Do not forget to do the exercises for the wrists. Otherwise, so you will break the tunnel syndrome.
I know how it works, I just wrote the final result of the “works” of the development
Well, thanks."Kill 1500 monsters and take them out of three boards" I’m already fed up in the throat.=)
I’m not hinting at anything, but the studio developer Greanding Gear Games.
That the truth is such a cool game?!
1. “Cacophony of effects” is a common thing in games with progressive complexity and stats, especially arp. Even lowering the player’s abilities, enemies become stronger, they have new skills and abyls. All this must be displayed somehow and visually. Plus there are more enemies.
2. The wrist may not get sick if you choose to build up for yourself and skills, among other things, by physical capabilities. No one forces you to play only with skills that require a separate click on each enemy. You can shoot/cast “big booms” in the general direction of enemies and cut them in packs, you can spin with one button like a fartial Eastern or just make a luminer and watch how your zombies and ghosts are played with the guts of natives.
You just need to approach the question after thinking. This is not to mention the possible wrong position of your mouse/brush, etc.D. or just a predisposition to such problems.
It drags strongly, I have almost a thousand hours in it, my friend probably has five thousand, but he untied from Steam for a long time, not to see, and this is not enough.
He left after Skorzh, when the authors managed to raise the requirements for video memory by one league and the game stopped working. It was both funny and insulting
They still have nothing to do with vanshots and a cacophony effects on the screen? Hospaday, well, at least the auto selection would be implemented. After 10 hours of work on my computer, my wrist does not hurt as much as after an hour of playing