Patch for Dragon’s Dogma II allowed to give priority graphics or performance

Developers from Capcom continue to work on updates for Dragon’s Dogma II . A couple of hours ago, Title received another patch aimed at increasing the performance of the project.

In the settings, gamers are free to choose what to give priority – graphics or performance:

At the same time, the developers note that the number of personnel per second can still sneak in particularly loaded situations, and on PC performance still depends on components. Herself Capcom did not declare improvement of performance, but users believe that after the update the game became more productive.

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Dragon’s Dogma II

The best comments

-(2007) I love consoles, e! I bought and immediately play your settings of graphics and nonsense of your settings without any

-(2024) Look at the CRC on the box we put the FSR, select the performance, then in the settings we lower the blossom of blur and turn off the Film Grain; You still need to piss out with the telecom, I hope you have a fratish zelast, there is still a contrast and Variable Frame Mode needs to be put, so they taught at digital foundry.

Yes, this is a classic, first we will make a “demanding” product, and then patches with optimization appear, and performance modes, and 60 FPS (the latter, unfortunately, not always).

Stop, why XSes display a picture in 4K, was it not intended for 2K?

P.S. Also, I’m sorry, I could not help but keep the commentary on the Stalker news, but the topic is similar (quote from the representative of the GSC from there).

It seemed that it was impossible, because we have such a large game with a huge number of mechanics and other pieces. But later we began to optimize and added functions for streaming information.

After all, it’s enough to do optimization.

What, they did something with optimization? I remember on the release, she was hellishly choked by the processor

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