Creative Director of the Polish Studio Rebel Wolves Mateusz Tomashkevich (Mateusz Tomaszkiewicz) talked with Gamesradar+ journalists and opened additional details of The Blood of Dawnwalker .
Recall that this is a new action-RPG from a third person in the setting of an alternative East European Middle Ages with an admixture of dark fantasy, where the central role went to vampires. The development of the game is guided by veterans CD Projekt Red, Including the game director The Witcher 3: Wild Hunt Konrad Tomashkevich (Konrad Tomaszkiewicz) and narrative director of the same third "Witcher" Yakub Shamalek (Jakub szamalek).
In an interview with Gamesradar+ Tomashkevich I touched on the topic of the duration of the new game. To the question "is it The Blood of Dawnwalker Aa or aaa-product?"The developer replied that the studio is striving not to give in to the quality The Witcher 3:
From the point of view https://bettargetcasino.co.uk/withdrawal/ of quality, we certainly focus on the AAA-Igra, because we start with the level The Witcher 3. Nevertheless, our game is not so large-scale in terms of the amount of content and necessary for the passage of hours-we are a small studio, this is our first project, so we create a game less for 30-40 hours ..
It is madly comparing something with such a colossus as The Witcher 3. We counted on its complete passage for more than 100 hours, but I think many people spent in it and 200-300 hours. If the scale is important for you, then yes, The Blood of Dawnwalker Not aaa game. But, frankly, I do not think that the duration is a measure, because there are AAA-class games, such as Call of Duty, in which there are no long-long campaigns for 100+ hours, and it is unlikely that anyone will call them AA or Indi.
Mateusz Tomashkevich
The developers strive to compensate for the relatively short duration of the increased concentration of tasks and the nonlinearity of the gameplay. In this regard Tomashkevich He thinks The Blood of Dawnwalker "Narrant sandbox":
Our past projects were mostly focused on the narrative, on a good plot, interesting characters and many discoveries, and now, in addition to this, we want to give players more opportunities for role -playing.
Obviously, these are not quite endless possibilities, because we have a previously ready protagonist with his backstory, the goal, and so on. But in the framework of this individuality, we will allow you to form your own hero. The game will give a bunch of NPC, and many of them can be really important for the plot.
Such actions can not only break the plot lines, but also open alternative pathways. And this, of course, is associated with our other gameplay systems – being a half -wax, the protagonist experiences a thirst for blood at night. If you do not satisfy it in time, then the players will briefly lose control of the hero, which ultimately can lead to the death of NPC.
Mateusz Tomashkevich
The Blood of Dawnwalker Created for PC, PlayStation 5 and Xbox Series. The release dates are still unknown. The full presentation of the gameplay will take place this summer.